Beacon

2012 · Основни правила (минимум необходимо за игра)

Beacon

A fast, streamlined fantasy role-playing system built for simple character creation and flexible play. It uses streamlined stats and classes, a skill system shaped by how tasks are described, and a simple phased combat system with critical hit and fumble tables. Magic is powered by hit points and point-based spellcasting, while monsters use compact statistics and class advancement remains straightforward. The setting’s economy uses silver as its standard currency, and druids are presented as hedge-magic users rather than clerics.

Базиран на нива (печелете XP и повишавайте ниво)Базиран на класове (Пилот, Маг, Учен и т.н.)Базиран на раса (раса/вид на играча влияе на игровия процес)

За играта

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Виж ги в Ludoya

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.