Cathedral

Cathedral

Players construct a medieval city by placing buildings within a shared grid. Buildings occupy different amounts of space, and players compete to position them so that sections of the city become enclosed. Enclosed buildings are removed from the board and may be placed again, while the cathedral remains in play as a central obstacle. The game ends when no further buildings can be placed, and the player with the fewest remaining pieces wins.

"Diceless" (не използва зарове или друг рандомизатор)Без GM (не е необходим гейммайстър за да се играе)Свободна форма (минимални или никакви правила — мислете за театър на импровизацията)

За играта

Разширения

Виж ги в Ludoya

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.