Das Blaue Buch

2016 · Сценарий / Приключение / Модул

Das Blaue Buch

The heroes are tasked by the Temple of Efferd in Neersand with delivering a relic of the legendary Theater Knights to a researcher in Hinterbruch. After encountering thieves and ruthless killers, the mission leads to the ruins of Pilkamm and a fortified monastery serving as a hospital for the insane. There, the heroes investigate dangerous inmates who may be possessed by angry spirits. Their discoveries reveal an ancient secret and a ritual that threatens the Bornland. This second adventure in the Theater Knights campaign provides further clues about the main enemy and can also be played as a stand-alone adventure. The DSA5 Core Rules and Aventurian Almanac are required.

Базиран на умения (купувай или придобивай умения)Базиран на точки (разпределяйте точки, за да получите умения, сили и т.н.)Базиран на черти/аспекти (личността влияе върху играта)

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.