Day in the Life: Gaming the Downtime

2013 · Справочник (правила/опции за подобряване на играта)

Day in the Life: Gaming the Downtime

A rules framework for resolving the non-combat periods between adventures through structured roleplaying activities. Players choose actions such as acquiring resources, crafting, exploring, investigating, negotiating, socializing, resting, or training, then receive tangible rewards and narrative consequences. Results can provide Adventure Cards, Bennies, information, contacts, and new plot hooks, while giving the GM opportunities to use character Hindrances. Designed for Savage Worlds campaigns, the system can also support other roleplaying games.

Базиран на атрибути/статистики (STR, CON, PER и др.)Базиран на умения (купувай или придобивай умения)Зарове (различни)

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Илюстрации

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Виж ги в Ludoya

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.