Endeavor: Age of Sail

2018 · Изследване

Endeavor: Age of Sail

Players represent expanding empires that send ships from Europe and the Mediterranean to found trade routes and occupy cities around the globe. Gameplay centers on developing industry, culture, finance and Influence to build an engine that supports wider exploration and control of distant regions. Players place buildings, establish shipping lanes, and use region-specific exploits to modify actions and scoring. The edition includes a double-sided board for different player counts, variable starting setups with new buildings, and updated art and components to support the strategic and thematic systems.

Играчи
2–5 най-добре 4
Времетраене
60–90 мин
Възраст
13+
Сложност
2,9 / 5
7,9 в Ludoyaот 32,50 €МорскиРенесансДвижение от точка до точкаМнозинство/влияние в областСъбиране на комплекти
367
Записани партии
532
Играчи
1h 33m
Средна продължителност
101
В колекции
15
В списъци с желания

7,9/10

от 69 рецензии в Ludoya

  • Garfield7,0

    #34.1 Good mechanism. Unfortunately combats are too expensive. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★★★☆ <!-- size 7]Very good amount of options --> Interaction: ★★★☆☆ <!-- size 7]Could be more --> Artwork: ★★★☆☆ <!-- size 7]Nothing special --> Luck: ★☆☆☆☆ <!-- size 7]No? --> Strategy: ★★★★☆ <!-- size 7]Many possibilities --> Components: ★★★★☆ <!-- size 7]Very good --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: ★★★★★<!-- size 7]Perfect --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★☆☆ <!-- size 7]Ok --> Replay value: ★★★☆☆ <!-- size 7]Different strategies, modular setup --> [/c]

    Няма регистрирани партии

  • Toni Cutillas8,0

    - Base -

    Първи впечатления · 2 партии

  • Jorge Huertas8,0

    Gran juego. Rápido y rejugable

    Няма регистрирани партии

Прочети рецензиите и я оцени

Въпроси за правилата

Отговори от книжката с правила от помощника за правила на Ludoya.

How do Exploits become active during the game?

When a region opens and its Governor card is awarded, any Keys on that Governor are placed on the matching crests of Exploits; when an Exploit has Keys on both of its crests it is activated and each player with presence in both regions places a Shield on that Exploit to show they may interact with and score from it (page 3).

If I use an action that matches an Exploit’s icon, do I perform the normal action or the Exploit ability?

If you use an action (from a building or an Action token) to activate an Exploit ability, you do not perform the normal action; instead you perform the ability printed on the Exploit tile (page 4).

An Exploit says “spend a Trade token” — can I use a disc or another token as a proxy?

No — to spend a Trade token you must actually have the physical Trade token on your player mat, then discard it and adjust the related track; other tokens or discs do not count (page 4).

An Exploit can give me discs from my supply — what if I run out of discs?

If you run out of discs in your supply you may not gain any additional discs from the Exploit (page 4).

I placed a Shield on an Exploit earlier — what happens if I later lose presence in one of its regions? Do I still get the Exploit benefits and scoring?

If you lose all presence in one of an Exploit’s regions you lose access to that Exploit and must remove your Shield; only players with a Shield on the Exploit are eligible to interact with it or participate in its endgame scoring (pages 3–4).

When do we score Exploits at the end of the game and where do they go on the scorepad?

Exploits are scored first during final scoring, before any other scoring, and you should record each Exploit in the top three rows of the score pad; only players with a Shield on the Exploit may be involved in its scoring (page 4).

Отваря помощника за правила на Ludoya, който чете книжката с правила на тази игра.

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.