GURPS Thaumatology

2008 · Алтернативни правила (вариантни основни правила)

GURPS Thaumatology

This supplement presents a range of magic systems for fantasy campaigns using GURPS Fourth Edition. It expands spell-based magic with revised prerequisites, colleges, Magery, mana, energy sources, and adaptable spells, while adding clerical, ritual, ceremonial, spirit-mediated, runic, freeform, and inherent-power approaches. It also covers material magic, including alchemy, herbalism, enchantment, magical gadgets, free-willed items, and raw magic. Additional sections address occult concepts, combining different systems, running magic-focused games, and four example campaign frameworks. The GURPS Basic Set, Fourth Edition, is required; GURPS Magic is recommended but not required.

Сложност
4 / 5
Справочник (правила/опции за подобряване на играта)Базиран на умения (купувай или придобивай умения)Базиран на точки (разпределяйте точки, за да получите умения, сили и т.н.)Зарове (предимно d6)

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.