Time Bomb

2008 · Сценарий / Приключение / Модул

Time Bomb

Two years after a nuclear war triggered by the assassination of Turrannia’s president, a scientist opens a time-travel window for a few minutes. A group of heroes—and possibly a villain—must travel back to prevent the event that began the apocalypse by eliminating the superhero responsible. This adventure is designed for three to five 10th-level heroes in a four-color superhero setting. Modular notes allow it to be adapted for insertion into an existing campaign. Requires the Mutants & Masterminds Second Edition roleplaying game.

Базиран на умения (купувай или придобивай умения)Базиран на точки (разпределяйте точки, за да получите умения, сили и т.н.)Базиран на атрибути/статистики (STR, CON, PER и др.)
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Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.