Time Bomb

2008 · Сценарий / Приключение / Модул

Time Bomb

Two years after a nuclear war triggered by the assassination of Turrannia’s president, a scientist opens a time-travel window for a few minutes. A group of heroes—and possibly a villain—must travel back to prevent the event that began the apocalypse by eliminating the superhero responsible. This adventure is designed for three to five 10th-level heroes in a four-color superhero setting. Modular notes allow it to be adapted for insertion into an existing campaign. Requires the Mutants & Masterminds Second Edition roleplaying game.

Играчи
0
Зарове (предимно d20)Дърво на прогресията (умения, професии, магически способности и др.)Базиран на атрибути/статистики (STR, CON, PER и др.)
1
Записани партии
1
Играчи
1s
Средна продължителност

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.