Welcome to the Dungeon

2013 · Фентъзи

Welcome to the Dungeon

Players take turns building a dungeon by drawing monster cards or passing; drawing lets a player either keep a monster (and discard an equipment) or place it face-down into the dungeon for the eventual challenger to face. When only one player remains, that player becomes the challenger and runs the dungeon by revealing the stacked monsters one by one, using equipped items and character abilities to absorb or negate damage. Rounds resolve with survivors winning the round and losers flipping or removing a two-sided player card; play continues until a player wins two rounds or all but one player are eliminated. The box includes multiple character sets and a reshuffling of cards between rounds.

Играчи
2–4 най-добре 3
Времетраене
30 мин
Възраст
10+
Сложност
1,2 / 5
4,7 в Ludoyaот 5,00 €БойИгра с картиЗалагане и блефРискувай късмета сиПамет
249
Записани партии
215
Играчи
23m 21s
Средна продължителност
110
В колекции
6
В списъци с желания

4,7/10

от 44 рецензии в Ludoya

  • Verónica Villalón6,0

    Gifted BOL

  • Garfield2,0

    Nice idea, but at the end it's just pure luck and it takes too long to finish. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★☆☆☆ <!-- size 7]Not much you can do --> Interaction: ★★☆☆☆ <!-- size 7]Almost none --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★★★ <!-- size 7]Pure luck --> Strategy: ★☆☆☆☆ <!-- size 7]Not to die... --> Components: ★★★☆☆ <!-- size 7]Ok, nothing special --> Play duration: ★★☆☆☆ <!-- size 7]Too long for what it is --> Easy to teach: ★★★★★ <!-- size 7]Very easy --> Rules quality: <!-- size 7]not read --> Setup time: ★★★★★ <!-- size 7]Very fast --> No downtime: ★★★★★ <!-- size 7]Almost no downtime --> Replay value: ★☆☆☆☆ <!-- size 7]Only the randomness --> [/c]

  • Fernando7,0

    Probado en Juégame Store. Lo jugué a 2 jugadores y, como en la mayoría de juegos, supongo que mejora con más gente. La mecánica de juego me recuerda al "7 y medio", porque tienes que intentar plantarte en el momento justo. En tu turno robas una carta y decides si añadir una criatura más a la mazmorra o quitar al héroe una pieza de equipo, siendo cada vez más complicado superar el nivel. De ahí lo de plantarse o retirarse a tiempo.

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