ZÈRTZ

1999 · Abstraktní strategie

ZÈRTZ

Players compete to collect sets of colored marbles on a shrinking hexagonal board. Turns use either jumps—leaping one marble over one or more adjacent marbles to capture them—or placing a marble of any color onto the board and then removing an outer ring space, which progressively reduces the playing area. Captures and forced jumps create tactical exchanges where sacrificing marbles can advance set-building goals. The game ends as the board contracts and players score based on the colored-marble sets they have collected.

Hráči
2
Herní doba
30–60 min
Věk
9+
Složitost
2,7 / 5
6,1 na Ludoyaod 596,06 KčSběr sadPohyb na mřížceRedukce mapy
29
Zapsané partie
19
Hráči
30m
Průměrná partie
20
Ve sbírkách
4
Na seznamech přání

6,1/10

z 11 recenzí na Ludoya

  • Floro6,0

    muy divertidos los del proyecto gifp, este es el más flojo de los que he probado

  • NETes4,6

    Custom version. Dvonn+Shibumi Set

  • Tom4,6

    Not as fun as the rest, but very well designed. Have I ever won?

Přečtěte si recenze a ohodnoťte ji

Údaje o hře (hráči, herní doba, věk, autoři) z BoardGameGeek.