12 Monks

2027 · Economic

12 Monks

Players assume the roles of a Cistercian community in 12th-century Portugal tasked with settling and developing a royal land grant. Through worker placement and resource management, players send monks to gather stone, wood, iron, water and fertile land, construct buildings, and organize production and trade to sustain the abbey. Actions include exploring the couto, allocating labor for prayer or work, expanding agricultural and industrial capacity, and contributing to the construction of the large monastery. Scoring rewards efficient resource use, successful development of the territory, and progress on the communal building project.

Players
1–4 best 4
Playing time
90–150 min
Age
12+
Complexity
3.5 / 5
8.2 on LudoyaTerritory BuildingIndustry / ManufacturingTile PlacementArea Majority / InfluenceWorker Placement with Dice Workers

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5
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8.2/10

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Game facts (players, playing time, age, credits) from BoardGameGeek.