Shipyard

2009 · Economic

Shipyard

Players act as 19th-century ship manufacturers, hiring workers, buying accessories and equipping new vessels to meet corporate and naval contracts. On each turn a player selects an action from a rotating Action Track to gain resources or abilities; chosen actions move to the back of the line and cannot be reused immediately. Completed ships are assembled from bow, stern and middle section cards plus optional crew and equipment, then sent on shakedown cruises through a canal to score for speed, safety, crew and fittings. A countdown advances as the action line cycles; the game ends when the timer or ship deck runs out, and bonus points from government contracts influence the final score.

Players
2–4 best 3
Playing time
120 min
Age
11+
Complexity
3.5 / 5
7.4 on Ludoyafrom $70.55Industry / ManufacturingNauticalModular BoardEnd Game BonusesTile Placement

About the game

On Ludoya's tables

Full stats in Ludoya
23
Plays logged
23
Players
2h 3m
Average play
18
In collections
5
On wishlists

7.4/10

from 7 Ludoya reviews

  • Tom7.2

    **[Dice Tower Reviews: Shipyard](http://boardgamegeek.com/video/782/shipyard/video-review-shipyard)**

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Game facts (players, playing time, age, credits) from BoardGameGeek.