
2019 · Adventure
Aftermath
Play as a small band of critters trying to keep their colony alive in a world where humans have vanished and nature reclaims the ruins. Leave the colony on narrative missions and side quests to scavenge food, gear, and information from abandoned places, then return to spend resources on colony buildings and upgrades. Characters have distinct personalities and playstyles; missions involve exploration, resource management, and tactical encounters with bandits and predators. Choices and outcomes shape the colony’s safety and future as hazards and needs change each time the group ventures out.
- Players
- 1–4 best 2
- Playing time
- 60–120 min
- Age
- 14+
- Complexity
- 2.9 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 192
- Plays logged
- 56
- Players
- 1h 42m
- Average play
- 69
- In collections
- 12
- On wishlists
7.4/10
from 18 Ludoya reviews
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I read numbered entries on an Adventure Book page whenever I want?
No — always start by reading the page’s START entry and NEVER read a numbered entry on that page until the book specifically instructs you to (see rule about reading entries). (p.6)
When we leave a page, does the current player's turn end immediately and who becomes the bookkeeper?
Finish the current player's turn (including Check Threat), then the bookkeeper passes to the player on their left, who becomes the new bookkeeper and will take the next turn. (p.6)
If I scavenge a search token and discard it, do I return that token to the supply?
No — when you discard scavenge (search) tokens you do not return them to the supply, and when leaving a page any remaining search tokens are removed (not returned). (p.9, p.6)
How does nesting heal wounds, and what happens to toxic wounds?
While nesting, each character may spend 1 resource once to remove one normal wound, then all toxic wounds are converted to normal wounds (toxic wounds do not heal in the first step but become normal in the second). (p.10)
Do solid colored movement lines (red/blue/green) slow enemies the same way they slow characters?
No — enemies always cost only 1 movement point to cross solid colored lines, whereas characters need all played cards to match the color to cross for 1 movement point or otherwise must spend 3. (p.9, p.10)
What exactly triggers an enemy turn during Check Threat?
During Check Threat, if the situation is hostile and the number of threat cards on the threat track equals or exceeds the number of enemies in play, resolve an enemy turn. (p.8)
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Play Aftermath with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.











