Paleo

2020 · Prehistoric

Paleo

Players cooperate as members of a Stone Age band trying to keep their people alive while completing mission goals. Each player controls a few humans with skills and life points and sends one person per turn to a location where the encounter is unknown until revealed: gains include food, resources, crafting components, allies, or hazards such as injury or death. At the end of each day the group must feed everyone and meet quest requirements; shortfalls add risk tokens and collective failure ends the campaign. The base game includes modular scenarios, varied locations, and evolving objectives that span multiple sessions.

Players
2–4 best 2–3
Playing time
45–60 min
Age
10+
Complexity
2.7 / 5
7.7 on Ludoyafrom $37.22ExplorationCard GameCooperative GameScenario / Mission / Campaign GameSimultaneous Action Selection

On Ludoya's tables

Full stats in Ludoya
1,992
Plays logged
720
Players
52m 1s
Average play
408
In collections
41
On wishlists
2
Pre-ordered

7.7/10

from 173 Ludoya reviews

By player count

  • 1 playerGood · 2 votes
  • 2 playersBest · 3 votes
  • 3 playersBest · 3 votes
  • 4 playersSkip · 2 votes
  • Garfield3.0

    Not very good coop game. It's just about hunting and painting. It's too repetetive, the cards are too similar. [c] Theme: ★★★★☆ <!-- size 7]Good --> Gameplay: ★★☆☆☆ <!-- size 7]Repetetive --> Interaction: ★★★★☆ <!-- size 7]Talking a lot --> Artwork: ★★☆☆☆ <!-- size 7]Ugly cards --> Luck: ★★★★☆ <!-- size 7]Random cards, maybe you get what you need just in time --> Strategy: ★★★☆☆ <!-- size 7]Not much --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★☆☆☆ <!-- size 7]A little bit too long for what it is --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★★ <!-- size 7]Simultaneous play --> Replay value: ★★☆☆☆ <!-- size 7]Different difficult levels --> [/c]

    No plays logged

  • Guillermo Rodríguez8.0

    1-4 Best 2-3

    No plays logged

  • Zapico7.5

    Diversión 4/5 · Interacción 4/5 · Atractivo 3/5 · Originalidad 4/5 · Rejugabilidad 4/5 · Accesibilidad 3/5

    Played it 6 times

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I look at the fronts of the top three cards when I choose a card?

No — you may only look at the card backs (not the fronts), choose one to place facedown, and then return the other two to the top of your deck in the order you choose (Rulebook p.4).

If I decide to 'go to sleep' early, can I still resolve cards or help other players that day?

No — if you discard the rest of your deck to go to sleep you immediately stop participating in the day phase and cannot resolve cards or assist other players (Rulebook p.4).

When I help another player, do I have to pay their discard costs or can I take wounds instead?

When helping you add your group's abilities to theirs and you and the helped group split the rewards; you cannot discard cards from your deck to pay costs while helping, but you may suffer wounds in their place (Rulebook p.6).

If I discard red-backed cards to pay an action cost, do those discards cause wounds?

Yes — when you discard red cards to pay a cost you suffer 1 wound for each red card discarded (Rulebook p.6).

What happens at night if there isn't enough food to feed everyone?

Each player must pay 1 food per person from the shared storage; for each unfed person place 1 skull token on the night board (unfed people do not die) (Rulebook p.9).

If a person gives me a one-time tool and later that person dies or is removed, do I keep the tool token?

Yes — one-time tool tokens are taken when the person joins your group and you keep the token even if that person is later removed or dies; tool tokens are spent (discarded) when you use their ability (Rulebook pp.5, 8).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.