Air Mail

2022 · Industry / Manufacturing

Air Mail

Set in 1925 after the Air Mail Act, players run early commercial airlines contracted to carry the nation’s mail. Each player develops routes across regional divisions, plays concession cards, and requests government subsidies to secure and expand service. Revenue comes from transporting packages (with distance and technology levels determining range and profit), meeting Postal Service decrees that serve as shared objectives, and completing express deliveries counted at game end. Players invest in technology to increase flight range and reliability while balancing route expansion and contract compliance to maximize company profit.

Players
2–5 best 4
Playing time
30–75 min
Age
10+
Complexity
2.4 / 5
7.2 on Ludoyafrom $39.99Aviation / FlightTransportationConnectionsNetwork and Route BuildingAction Points

About the game

Publisher

Photos from Ludoya tables

All photos in Ludoya
  • Air Mail on the table, photo by Xavi Serra
  • Air Mail on the table, photo by Xavi Serra
  • Air Mail on the table, photo by Bea
  • Air Mail on the table, photo by Juanlu
  • Air Mail on the table, photo by Xavi Serra
  • Air Mail on the table, photo by Juanlu

On Ludoya's tables

Full stats in Ludoya
21
Plays logged
37
Players
1h 16m
Average play
27
In collections
5
On wishlists

7.2/10

from 3 Ludoya reviews

  • Juanlu6.6

    Diversión 3/5 · Interacción 4/5 · Atractivo 3/5 · Originalidad 4/5 · Rejugabilidad 3/5 · Accesibilidad 3/5

    First impressions · 1 play

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Game facts (players, playing time, age, credits) from BoardGameGeek.