Air Mail

2022 · Industry / Manufacturing

Air Mail

Set in 1925 after the Air Mail Act, players run early commercial airlines contracted to carry the nation’s mail. Each player develops routes across regional divisions, plays concession cards, and requests government subsidies to secure and expand service. Revenue comes from transporting packages (with distance and technology levels determining range and profit), meeting Postal Service decrees that serve as shared objectives, and completing express deliveries counted at game end. Players invest in technology to increase flight range and reliability while balancing route expansion and contract compliance to maximize company profit.

Players
2–5 best 4
Playing time
30–75 min
Age
10+
Complexity
2.4 / 5
6.8 on Ludoyafrom $39.99TransportationAviation / FlightAction PointsPick-up and DeliverNetwork and Route Building

About the game

Publisher

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  • Air Mail on the table, photo by Juanlu
  • Air Mail on the table, photo by Juanlu

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On Ludoya's tables

Full stats in Ludoya
15
Plays logged
28
Players
1h 20m
Average play
24
In collections
5
On wishlists

6.8/10

from 2 Ludoya reviews

  • Fun6.0
  • Interaction8.0
  • Replayability6.0
  • Uniqueness8.0
  • Looks6.0
  • Accessibility6.0
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Game facts (players, playing time, age, credits) from BoardGameGeek.