
2016 · Economic
Bardagi: The Claim for Gold
In a troubled Viking homeland, clans set out for a newly discovered group of resource-rich islands occupied by barbarian tribes. Players expand from their home towns by using warriors, priests, merchants, and ships to claim areas through trade, religious conversion, or direct conflict. Peaceful takeovers may bring barbarian groups into a clan, while neutral areas provide opportunities to trade resources and learn runes. Each round, players collect resources from controlled areas and use them to reload units, improve buildings, acquire runes, or exchange goods for gold. The clan leader with the most glory points and wealth at the end of the game wins.
- Players
- 2–5 best 4
- Playing time
- 90–120 min
- Age
- 10+
- Complexity
- 2.6 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
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Game facts (players, playing time, age, credits) from BoardGameGeek.