
2009 · Economic
Bombay
Players act as merchants in 19th-century India, collecting goods at trading posts and delivering them to cities where demand fluctuates. Each turn they spend a limited number of action points to move their elephant (which carries up to two bundles), pick up or sell goods, visit cities to gain city tokens, and build palaces that alter opponents’ routes. Markets for each good change in price, so timing deliveries to the right city affects income. Rupees are earned from city token sets, palace construction, client tokens, and end-game scoring of top totals; the player with the most rupees wins.
- Players
- 2–5 best 4
- Playing time
- 30–60 min
- Age
- 10+
- Complexity
- 2 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 16
- Plays logged
- 22
- Players
- 47m
- Average play
- 5
- In collections
- 2
- On wishlists
5.0/10
from 8 Ludoya reviews
Mitchell C5.9 Played this 2 players and it was pretty good. I can see how more players would make for a more interactive game. A solid pick-up and deliver. Great supply/demand mechanics. Recently played with 5 players. The game is significantly more cut-throat and therefore I enjoyed it more. It actually becomes a pit of a pick-up-and-deliver pizzle which was fun.
Tom1.6 **[Dice Tower Reviews: Bombay](http://www.boardgamegeek.com/thread/410012/video-review-bombay)**
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.











