Café

2020 · Card Game

Café

Players run coffee companies in early 20th-century Portugal, building a supply chain from plantation through drying, roasting and distribution. Cards and worker-placement-like actions are used to establish and upgrade production, process coffee beans, and fulfill orders to prestigious cafés. Players manage resources, optimize card placement to chain abilities, and compete for market control and reputation across several rounds.

Players
1–4 best 2
Playing time
20–45 min
Age
8+
Complexity
2.1 / 5
7 on Ludoyafrom $33.99EconomicIndustry / ManufacturingAction PointsGrid CoverageTile Placement

On Ludoya's tables

Full stats in Ludoya
553
Plays logged
372
Players
28m 52s
Average play
123
In collections
15
On wishlists

7.0/10

from 51 Ludoya reviews

  • Toni Cutillas7.5

    - Base [ 01 ] -

  • Viciados7.0

    Great looking, nice little game for couples too. Haven't played with more people. The theme doesn't really matter in the game, it's the only thing I didn't like.

  • Alexandre MATHIS8.0

    [FR] Review avec proposition de modification légère de règles pour moins de hasard : https://www.adayagame.fr/jeux-familiaux/373-test-du-jeu-cafe

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do Plan cards have to be placed on consecutive spaces, and can they overlap other cards?

Plan cards are placed sequentially covering 2–4 squares in your tableau and must follow the placement rules shown in the examples; you do not overlap existing cards when placing them (see p.5).

Can I buy a Plan card I can’t currently afford or ‘bank’ discounts for a later purchase?

You may only buy Plan cards if you can pay their cost after applying any discounts; you cannot reserve or buy cards you cannot afford (see p.4).

When I take a Produce action, do I also produce cubes on adjacent/connected spaces (the cluster)?

Producing places cubes on the chosen production space and also affects connected production spaces as a cluster—cluster production rules and examples explain how multiple cubes are produced together (see p.6).

If I dry or roast one cube, does that affect nearby cubes in the cluster too?

Drying and roasting can apply to clusters: the rules and examples show how drying/roasting actions convert cubes in connected clusters according to the cluster rules (see p.7–p.8).

What’s the difference between delivering roasted cubes to a coffee shop versus to the warehouse?

Delivering to a coffee shop places roasted cubes for immediate scoring on that shop’s scale, while sending cubes to the warehouse stores them for end‑game scoring under different warehouse scoring rules (see p.8–p.11).

When does the game end and how is final scoring, especially for the warehouse, calculated?

The game ends after the final round, then you perform final scoring: score coffee shops immediately and then score the warehouse using the warehouse score scales and examples provided (see p.10–p.11).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.