
2022 · Card Game
Challengers!
Players compete in a seven-round tournament of head-to-head matches, aiming to collect fans and round trophies to qualify for the final. Each round begins with a Deck Phase where players draft and add character cards to their deck from a pool of distinct units with varied effects, building synergies and strategies over time. In the Match Phase players play cards to contest and hold a central flag; maintaining flag possession during a round earns the round trophy. The game supports 1–8 players and resolves in about 45 minutes regardless of player count.
- Players
- 1–8 best 8
- Playing time
- 45 min
- Age
- 8+
- Complexity
- 1.8 / 5
About the game
- Art
Expansions
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Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 966
- Plays logged
- 1,244
- Players
- 34m 12s
- Average play
- 113
- In collections
- 25
- On wishlists
6.0/10
from 57 Ludoya reviews
Garfield1.0 It sounds like a very interesting idea, but it fells flat very fast. Totally luck based. You can try to have a strategy, but it won't happen because at the end you still just draw randomly. Drafting is also more or less luck based. [c] Theme: :star::nostar::nostar::nostar::nostar: <!-- size 7]no --> Gameplay: :star::nostar::nostar::nostar::nostar: <!-- size 7]Revealing cards, that's it --> Interaction: :star::star::nostar::nostar::nostar: <!-- size 7]Comparing cards --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Luck: :star::star::star::star::star: <!-- size 7]99% luck --> Strategy: :star::nostar::nostar::nostar::nostar: <!-- size 7]Almost none --> Components: :star::star::star::nostar::nostar: <!-- size 7]Good, almost overproduced for what it is --> Play duration: :star::star::nostar::nostar::nostar: <!-- size 7]A little bit too long for what it is --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Quite easy (10min) --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::star::nostar: <!-- size 7]Very fast --> No downtime: :star::star::star::star::star: <!-- size 7]Almost no downtime --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Different cards, nothing more --> [/c]
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I look through or rearrange my deck during the Match Phase?
No — during the Match Phase you must not look at your cards or rearrange their order except if a card effect explicitly allows it (p.3).
How do we determine who begins a match?
First match uses a flag toss; from round 2 onward the player who holds the Trophy with the higher round number begins, and ties are broken by a flag toss (p.3).
When I'm attacking, how many cards do I have to reveal and do power bonuses count?
Reveal cards one by one until the total power of your revealed cards (base power plus any power bonuses) is equal to or greater than the card in flag possession, and you must not reveal more cards than needed (p.3).
What happens to cards I revealed but aren't the card in flag possession when the flag changes?
Slide any extra revealed cards underneath your new flag card; the opponent must put the card that lost the flag and all cards slid under it face up on their bench, placing cards with the same name on one seat (p.3).
Can I remove Starter Deck cards during the Deck Phase?
Yes — at the end of the Deck Phase you may remove any number of cards from your deck; removed cards go to the corresponding tray's discard compartment, and Starter Deck cards (S) are returned to the box (p.3).
If the Robot wins a match, who gets the Trophy?
In multiplayer the Robot's match win causes that round's Trophy to be placed back into the box, while in solo the Robot keeps Trophies it wins and can also win immediately by reaching an 11‑fan lead (p.4).
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Game facts (players, playing time, age, credits) from BoardGameGeek.















