Contraband

1950 · Bluffing

Contraband

Players take turns as the rotating Customs Agent while the others are travelers who draw a hand of item cards and declare what is in their luggage, either truthfully or as a bluff. The Agent may accept a declaration and collect a duty fee, or challenge and inspect the traveler’s cards. Correct challenges earn fines from bluffers; incorrect challenges cost the Agent compensation for wrongful search. Other players may act as informants to search luggage, and a special attache case card can grant diplomatic immunity and allow a player to bypass searches and fees, whether legitimately held or merely claimed.

Players
3–6 best 4
Playing time
20 min
Age
7+
Complexity
1.4 / 5

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Game facts (players, playing time, age, credits) from BoardGameGeek.