Copper Country

2015 · Economic

Copper Country

In 1840, mining companies compete to extract copper from Michigan’s Upper Peninsula during America’s first mining boom. Players hire miners and assign them to mine sites, then reveal production cards and manage capital, risk, and miner productivity to produce copper. Company houses improve miner loyalty and safety, while shaft houses and hoist houses expand production. Copper extraction creates poor rock that reduces nearby shifts and advances the region through new businesses, historical events, and production eras. The game ends when the mineral supply is depleted, and the company that produces the most copper wins.

Players
2–4 best 3
Playing time
60 min
Age
14+
Complexity
2.8 / 5
5.4 on LudoyaIndustry / ManufacturingHand ManagementAction PointsVariable Player Powers

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Full stats in Ludoya
3
Plays logged
3
Players
3
In collections

5.4/10

from 2 Ludoya reviews

  • Robert Bowlds5.9

    One game in, two player. Really interesting game. I'm curious how four players would work. The board would get really cramped and you'd have to claw for any points you get.

  • Kush4.6

    Interesting. Well themed. Not great enough to own.

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Game facts (players, playing time, age, credits) from BoardGameGeek.