Cult Following

2016 · Card Game

Cult Following

Each round, two or three players become cultists while the others act as recruits. Cultists choose three ideas from five cards and combine them into a ridiculous cult. Recruits draw question cards and choose one to ask, using the answers to decide which cult to join. The recruit gives the question card to their favorite answerer as a new follower. The first cultist to gain two followers wins the round.

Players
3–8 best 4
Playing time
15–30 min
Age
14+
Complexity
1 / 5
from $15.34Party GameStorytelling

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