
2020 · Fantasy
Kingdom Rush: Rift in Time
Players cooperate to repel a Time Mage’s invasion by arranging polyomino damage tiles on enemy grids and deploying soldiers to block advancing hordes. Heroes with special abilities and upgradable Towers assist defense, but Towers can warp in and out of play or be passed between players to enable upgrades. A linked campaign presents escalating scenarios, introducing new enemies, events, and boss encounters while players work to close the Mage’s portals and survive successive waves.
- Players
- 1–4 best 2
- Playing time
- 45–90 min
- Age
- 10+
- Complexity
- 3 / 5
About the game
- Publisher
Expansions
See them in Ludoya
Kingdom Rush: Rift in Time – Spider Goddess Expansion2020
Kingdom Rush: Rift in Time – Sir Gerald Lightseeker vs. J.T.2020
Kingdom Rush: Rift in Time – Vez'nan vs. Moloch2020
Kingdom Rush: Elemental Uprising – More Than Shadows Expansion2022
Kingdom Rush: Elemental Uprising – Gnomish Gnonsense Expansion2022
Kingdom Rush: Elemental Uprising – Dark Elf Slayer Expansion2022
Kingdom Rush: Rift in Time – Double Power Promo Tile2020Plays with
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 48
- Plays logged
- 42
- Players
- 59m 12s
- Average play
- 30
- In collections
- 6
- On wishlists
3.9/10
from 6 Ludoya reviews
Garfield2.0 Wow, what a disappointment. I love tower defense game on PC. And that's exactly how these games should be played. Digital, not analog. The boardgame is such a crap. The game plays you. You only react, you don't act. We lost twice scenario 2 in a row. And we didn't know what to do better. Especially the portal cards are very frustrating, you loose all your towers targeting it, wtf? It's more like a tetris game than a tower defense... and not a good tetris... [c] Theme: ★☆☆☆☆ <!-- size 7]Weak --> Gameplay: ★☆☆☆☆ <!-- size 7]Very boring and fiddly --> Interaction: ★★☆☆☆ <!-- size 7]Coop that's all --> Artwork: ★★☆☆☆ <!-- size 7]Ugly enemies --> Luck: ★★★★☆ <!-- size 7]Random enemy cards revealed --> Strategy: ★★☆☆☆ <!-- size 7]Not much I guess --> Components: ★☆☆☆☆ <!-- size 7]Tower defense without real towers --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★☆☆☆ <!-- size 7]Too complicated for what it is --> Rules quality: <!-- size 7]not read --> Setup time: ★☆☆☆☆ <!-- size 7]Too much setup --> No downtime: ★★★★★ <!-- size 7]Coop simultaneous gameplay --> Replay value: ★★☆☆☆ <!-- size 7]Try again to succeed? --> [/c]
Panos7.0 Rulebook not good to learn to play the game. Have to search bgg forums to learn the rules and even then you ll still have unanswered questions. Game is a polyomino tile placement puzzle and it is fun. Seting up the game is a burden and what keeps me away from coming back to it. Have played it mostly with 4 players and believe that it is an easy game to beat even at the higher difficulty levels. Probably it does not scale well because with 2 players seems to be a much more difficult puzzle.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
