Discworld: Ankh-Morpork

2011 · Fantasy

Discworld: Ankh-Morpork

Players vie for control of a comic fantasy city-state after its ruler vanishes, each secretly pursuing a personal agenda with unique victory conditions. Play unfolds on a detailed city map as players use a deck of 132 unique cards to place minions, erect buildings and trigger characters’ effects. Each card lists one or more actions; players choose which actions to resolve and can often chain a second card to extend their turn. Hidden identities, area control and card-driven tactics determine influence across the city, while familiar characters and locations from the setting populate the artwork and card effects.

Players
2–4 best 4
Playing time
60 min
Age
11+
Complexity
2.2 / 5
7.1 on LudoyaCard GameNovel-basedTake ThatArea Majority / InfluenceDice Rolling

Where to buy it

Shop prices and second-hand copies, checked every day.

Compare all prices in Ludoya

On Ludoya's tables

Full stats in Ludoya
173
Plays logged
182
Players
1h 11m
Average play
65
In collections
13
On wishlists

7.1/10

from 49 Ludoya reviews

  • Ferran A Sales3.0

    It felt funny until 3 players realised couldn't win in any way. This is not good nor as funny as it promised

    First impressions · 1 play

  • Mestremuten6.0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

    First impressions · 1 play

  • Toni Serrano8.5

    The game itself is pretty good, but if you are a Pratchett's fan, then is a must!!!

    Played it 10 times

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

If I place a minion into an area that only has my own minions, do I still have to put a trouble marker there?

Yes — whenever you add or move a minion into an area that already has one or more minions (even if they are all yours) you must place a trouble marker there (unless it already has one). (pages 4, 7)

Can I assassinate a minion in an area that doesn't have a trouble marker?

No — you may only assassinate a minion (or troll/demon) in an area that contains a trouble marker. (page 4)

Do I have to control an area to build there, or can I build where an opponent has more minions?

You do not need to control the area — you only need at least one of your minions there, the area must not contain a trouble marker or an existing building, and you pay the area's cost to the bank. (pages 4–5)

If a card attempts two assassinations and I play an interrupt, can that interrupt protect two of my minions?

No — an interrupt card only protects a single minion; if the attacker has a second assassination symbol they can still attempt to remove another minion unless you play another interrupt. (page 7)

When do Personality victory conditions check — at the start or end of my turn?

Except for Commander Vimes, all Personality victory conditions must be true at the start of your turn to win; the game can also end immediately if the Riot random event conditions occur or the draw pile is exhausted. (pages 6, 3)

If a card shows the Random Event symbol, do I have to draw that event?

Yes — the Random Event action is mandatory: you must draw the top Random Event card and resolve it (and each Random Event card is used only once). (page 5)

Official score sheet

Discworld: Ankh-Morpork score sheet

Every scoring category, from the Ludoya kit. On your phone the totals add up by themselves.

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

  • Full Game Kit
  • Game kit
Use them at your next game

Game facts (players, playing time, age, credits) from BoardGameGeek.