Don't Wake Daddy

1992 · Card Game

Don't Wake Daddy

Players take turns drawing cards and moving their pawns to matching spaces around a colorful board. Certain picture-number spaces trigger a risk: a spring-loaded daddy figure rests in bed and players must press the attached alarm clock’s snooze button a specified number of times. Each press can leave daddy asleep or cause him to suddenly sit up; if he wakes, the player who triggered him is sent back to the start. The game emphasizes simple luck-based movement and suspense over several quick rounds, suitable for young children.

Players
2–4 best 3
Playing time
20 min
Age
4+
Complexity
1.1 / 5
4 on LudoyaChildren's GameHumor

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Game facts (players, playing time, age, credits) from BoardGameGeek.