Everdell Silverfrost

2025 · Fantasy

Everdell Silverfrost

Players build and maintain a city in a cold, mountainous region after clearing snow, stoking fires, and completing quests for the Ranger’s Guild. Critter workers travel to board locations, face-up Valley cards, the mountain, or opponent cities to gather resources and trigger effects. Actions are limited each turn to Place a worker, Play a card, or Prepare for the next season; locations blocked by Snow require spending Fire to clear them first. A unique Ranger can visit occupied locations or gain Fire when alone at a site. Cards are played to form a tableau city by paying resource costs or by using Chimneys to play Critters with Fire. Seasons advance when players retrieve workers, gain a new worker, and introduce new snowfall and challenges until the end of Spring, when points determine the winner.

Players
1–4 best 3
Playing time
30–120 min
Age
10+
Complexity
3.2 / 5
8.6 on Ludoyafrom $50.00Card GameCity BuildingHand ManagementWorker PlacementOpen Drafting

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On Ludoya's tables

Full stats in Ludoya
26
Plays logged
41
Players
1h 41m
Average play
21
In collections
12
On wishlists
1
Pre-ordered

8.6/10

from 1 Ludoya review

  • Fun8.0
  • Interaction8.0
  • Replayability10.0
  • Uniqueness8.0
  • Looks10.0
  • Accessibility8.0
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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

If a card or a board Location has Snow on it, can I still use that card or Location?

No — any card or Location with Snow on it cannot be played, used, or activated until the Snow is cleared; Snow on a card in your city also makes that card inactive and it does not count for Quests or points (see page 15).

How do I clear Snow and how much Fire does it cost?

Before Winter’s Fury clearing a Snow token normally costs 1 Fire (after Winter’s Fury it costs 2 Fire), you may clear up to 1 Snow from a card in your city once per turn (outside Prepare for Season), Snow in the Valley must be cleared when you play that card, and Snow on board Locations is cleared when you place a worker there and clear Snow as part of that action (see pages 15–16).

What does Winter’s Fury do?

The first player to prepare for winter flips the Winter’s Fury tile, after which removing Snow costs 2 Fire instead of 1, and that player also discards and redraws all face-up Big Critters (see page 14).

How does the Ranger worker work — can I put it on an occupied space and does it give Fire?

The Ranger may be placed on an Exclusive Location already occupied by another player's non-Ranger worker (but not on Red Destination cards or Journey), and if you place your Ranger on an unoccupied Location you immediately gain 1 Fire (which may be used to pay that Location’s Fire cost) (see page 10).

How do Chimneys let me play Critters for Fire instead of acorns?

You may play a Critter for 1 Fire by using a Chimney on an appropriate Construction: pay 1 Fire and place a Chimney on that Construction (each Construction can hold only 1 Chimney and each player only has 2 Chimneys total); you gain one Chimney when you prepare for Autumn and another when you prepare for Winter (see pages 12 and 14).

When I visit the Guild, how do Lowland Quests work — can I claim a Quest I just drew?

When you visit the Guild you may achieve one Quest you meet the requirements for (either a Highland Quest or one Lowland Quest from your supply); after attempting to achieve a Quest you draw the top 2 Lowland Quests, secretly keep one and return the other to the bottom, and you may not achieve a Quest you just drew in that same action (see page 9).

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Game facts (players, playing time, age, credits) from BoardGameGeek.