Flash 10

2013 · Card Game

Flash 10

Players race simultaneously to build ten face-down piles into a left-to-right ascending sequence using cards drawn from a central draw pool. A shuffled deck contains numbered cards and special thunderstorm cards; players flip their initial ten cards and then, without rearranging positions, draw and place cards onto any pile to improve the numerical order. If a thunderstorm is drawn it may be played on any stack, and certain cards bearing lightning icons score extra points while thunderstorm cards count as penalties. A round ends when a player declares a correct ascending run across all ten positions; that player and the others then score based on consecutive ascending cards from the left, lightning icons, and thunderstorm penalties. Rounds repeat until a player reaches the target score. Two optional variants change whether storms can remain in a winning row or reduce the row to nine cards with a rising-then-falling layout.

Players
2–5 best 4
Playing time
20 min
Age
8+
Complexity
1 / 5
6 on Ludoyafrom $11.99Real-timePattern Building

About the game

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  • Flash 10 on the table, photo by Bruno Circulo Friki
  • Flash 10 on the table, photo by Bruno Circulo Friki
  • Flash 10 on the table, photo by Bruno Circulo Friki

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Full stats in Ludoya
64
Plays logged
76
Players
13m 52s
Average play
32
In collections
1
On wishlists

6.0/10

from 8 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.