
2018 · World War I
Gallipoli, 1915: Churchill's Greatest Gamble
The first three days of the Gallipoli campaign: wild maneuver, decisive attacks, and the onset of trench warfare. Players command British, Anzac, French, and Turkish brigades and regiments across the Gallipoli peninsula. They plan landings, coordinate advances and counterattacks, manage command and control, and rotate exhausted units out of the line to recover. Rifle and machine-gun fire, close assaults, and limited artillery shape combat, while terrain, trenches, reinforcements, and the length of daylight turns determine the tempo of operations.
- Players
- 1–4 best 2
- Playing time
- 240 min
- Age
- 16+
- Complexity
- 4.3 / 5
About the game
- Design
- Publisher
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 2
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Game facts (players, playing time, age, credits) from BoardGameGeek.