Highland Clans

2005 · Territory Building

Highland Clans

Players lead clans in the Scottish highlands, developing their landholdings and competing for influence, cattle, warriors, ministers, and pipers. Each round begins by drawing six cubes from a bag and using them to expand the clan, create estates, attract followers, or generate victory points. A player may then raid an opponent. Three battle rounds are resolved by playing cards valued from one to four, with pipers able to increase a card’s value. The winner gains victory points while the loser loses cubes. End-of-round valuations award points for majorities and cattle, while estate tiles determine when the game ends.

Players
3–5 best 4
Playing time
45–60 min
Age
8+
Complexity
2.1 / 5
8 on LudoyaMedievalTile Placement

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Game facts (players, playing time, age, credits) from BoardGameGeek.