HysteriCoach

2006 · Action / Dexterity

HysteriCoach

Players split into two teams, each with a coach and several field players seated opposite their counterparts. The game uses a gridded pitch board, wooden player figures with numbers, dice and action cards that show a target formation for scoring. Coaches alone see the action card and must direct team members to move specific numbered figures into position using only gestures and miming; verbal naming or pointing at figures is penalized. When the coach’s cues result in the required formation, the final moving player rolls to attempt a goal. The round system produces quick, noisy rounds of coordination and deduction as teams compete to score more goals than their opponents.

Players
4–15 best 4
Playing time
30 min
Age
8+
Complexity
1.2 / 5
5.3 on LudoyaParty GameSportsTeam-Based GameSimulationActing

On Ludoya's tables

Full stats in Ludoya
8
Plays logged
11
Players
30m
Average play
15
In collections

5.3/10

from 4 Ludoya reviews

  • Tomol7.0

    Tokyo train is better, cheaper and portable

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Game facts (players, playing time, age, credits) from BoardGameGeek.