
2011 · Economic
Mundus Novus
Players act as 16th-century ship owners dispatching caravels to the New World to acquire and trade goods. The game uses a resource deck (ten resource types) and a development deck; play proceeds in rounds with an Event phase, a Supply phase where players draw resources (plus extra per caravel owned), a Trade phase where a Trade Master sets how many cards are offered and players draft the highest-value offers, and a Progression phase where resources are spent for doubloons or development cards. Sets of identical or diverse goods are traded in for developments or money; rarer or larger sets unlock better development choices. The game ends when a player collects one of each resource type or reaches a doubloon threshold, or when the development deck is exhausted and the wealthiest player wins.
- Players
- 2–6 best 4
- Playing time
- 45–60 min
- Age
- 14+
- Complexity
- 2.2 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 29
- Plays logged
- 48
- Players
- 54m 23s
- Average play
- 21
- In collections
- 3
- On wishlists
5.0/10
from 13 Ludoya reviews
Easy Set Collector - Card Drafting Game. Plays better with more players. I prefere others, but is not a bad one.
Evan2.5 this is the game that takes the trading mechanic from Mare Nostrum and makes it it's own game. I thought I would enjoy this a lot, but people had a really hard time understanding it. Once they did, we had issues from the Technology cards where certain cards would just sit at the bottom because nobody wanted them, so we'd be encountering the same event over and over again. There was also disconnect when people wanted to know how to fight the pirates from the pirates event, but you don't. We ended up calling this in the middle of the game due to people not really feeling it. I'm willing to give this another go with a lighter group sometime, but I don't feel super enthusiastic. I wonder if this isn't a mechanic too far? The core idea of how the trading works, but the effect of trading seems disconnected from the method of trading. This is to say, yes, all the cards get traded, but it's such a confusing circular system, you sort of want some additional benefit or effect to result from the trading process itself, since the system is so out of the ordinary. ★ Art and components ☆ Innovative mechanics ☆ Handles 5 or more players ★ Good with different player counts ★ Low time between turns ☆ Comfortable complexity ★ Re-playability ☆☆☆ Enjoyment
Jorge S9.0 Juego muy infravalorado, por lo visto porque uno de sus autores recicló mecánicas de un juego más famoso. No obstante, el arte y las distintas estrategias lo hacen un pequeño gran juego que por el precio que se vende es más que recomendable.
Rules questions
Free, on web, Android and iOS
Play Mundus Novus with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

























