
Industry / Manufacturing
Imperial Fever: Great Power Competition in the Late 19th Century
Imperial powers compete for world dominance between 1881 and 1915. Players build decks and pursue influence through national prestige, military power, naval dominance, colonial expansion, technology, and strategic areas. Area majority, push-your-luck, tug-of-war, and set collection mechanics shape the struggle, while political agendas provide different paths to victory. Event cards introduce international conflicts and domestic mishaps, and rising tensions can lead to the outbreak of the First World War.
- Players
- 1–4 best 4
- Playing time
- 180–300 min
- Complexity
- 3 / 5
World War IPost-NapoleonicHand ManagementVariable Player PowersEnd Game Bonuses
About the game
- Publisher
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Game facts (players, playing time, age, credits) from BoardGameGeek.