Imperial Fever: Great Power Competition in the Late 19th Century

Industry / Manufacturing

Imperial Fever: Great Power Competition in the Late 19th Century

Imperial powers compete for world dominance between 1881 and 1915. Players build decks and pursue influence through national prestige, military power, naval dominance, colonial expansion, technology, and strategic areas. Area majority, push-your-luck, tug-of-war, and set collection mechanics shape the struggle, while political agendas provide different paths to victory. Event cards introduce international conflicts and domestic mishaps, and rising tensions can lead to the outbreak of the First World War.

Players
1–4 best 4
Playing time
180–300 min
Complexity
3 / 5
World War IPost-NapoleonicHand ManagementVariable Player PowersEnd Game Bonuses

About the game

Publisher

Game facts (players, playing time, age, credits) from BoardGameGeek.