Infection: Humanity's Last Gasp

2013 · Puzzle

Infection: Humanity's Last Gasp

Players act as directors of a plague control field office responding to a newly emerged, rapidly mutating virus. They hire lab personnel, acquire equipment and allocate funding to research parts of the pathogen and assemble vaccine components from randomly generated protein tiles. Gameplay combines personnel and equipment card effects with dice-based containment checks and status-event cards that introduce complications. Casualties and a rising death-toll track increase stress and force riskier actions; failed containment rolls advance the outbreak toward loss. The game supports solo play and emphasizes resource management, worker selection and tactical sequencing under time pressure.

Players
1
Playing time
45 min
Age
13+
Complexity
2.1 / 5
9.5 on LudoyaMedicalDice RollingAction / EventSolo / Solitaire Game

On Ludoya's tables

Full stats in Ludoya
29
Plays logged
3
Players
48m 45s
Average play
6
In collections
2
On wishlists

9.5/10

from 3 Ludoya reviews

  • Wayne10.0

    Now that I have a workable scoring system, to ten goes the rating. Now I can lose (and win someday) with different degrees of victory/loss. Below is what I'm using: If you didn't cure the virus, subtract :bd6-1: for each remaining card in the status deck If you did cure the virus, add :d6-1: for each remaining card in the status deck. Everything below applies to both victory and loss games. Add :d6-1: point for each dollar of funding. Add :d6-5: points for each level on the death toll between your marker and the skull. Add :d6-2: points for each uncured molecule in the vaccine area. (Points for working fast) Add :d6-1: for each cured molecule in the vaccine area (1 point for each, even if there are multiple molecules of the same letter). Subtract :bd6-1: point for each protein in the vaccine area (unfinished work is wasteful)

    Played it 20 times

Read the reviews and rate it

People who own it also own

Game facts (players, playing time, age, credits) from BoardGameGeek.