Friday

2011 · Card Game

Friday

Player takes the role of the island inhabitant who must train and support a stranded castaway to survive and escape. The game is a solo deck-building challenge in which players play combat cards to overcome hazard cards drawn each turn. Defeated hazards are converted into new combat cards for the player’s deck, while failures cost life but allow removal of weak cards. The goal is to optimize the fight deck over successive encounters and ultimately use it to beat two incoming pirate ships, enabling the castaway’s escape.

Players
1
Playing time
25 min
Age
13+
Complexity
2.2 / 5
7.3 on Ludoyafrom $13.99AdventureNovel-basedPush Your LuckSolo / Solitaire GameDeck, Bag, and Pool Building

On Ludoya's tables

Full stats in Ludoya
1,933
Plays logged
236
Players
28m 4s
Average play
343
In collections
16
On wishlists

7.3/10

from 156 Ludoya reviews

  • Toni Cutillas7.0

    - Base -

    Played it 4 times

  • Juli8.0

    - Small box - Quick game: under 25 mins - Solo game - Own Digital version - Digital version (iOS app)

    No plays logged

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I draw two hazard cards and keep both or only choose one?

Draw the two topmost hazard cards, choose one as the actual hazard and place it face-up in front of Robinson, and discard the other to the hazard discard pile (p.4).

How many free fighting cards do I get and when can I pay life to draw more?

The white box on the hazard card shows how many free fighting cards you may draw (place on the left); after those free draws you may sacrifice life points to draw additional cards, one extra card per life point placed (p.4).

Can I use special abilities whenever I want, and do aging cards work the same way?

You may use the special abilities of any drawn face-up fighting cards in any order, finishing one ability before starting another, and aging cards’ abilities must be used when drawn (pp.5, 12).

If I lose a fight what do I pay and can I spend life to destroy bad cards?

If you lose (or deliberately lose) you pay life equal to the difference between the hazard value and your total fighting points; the life you pay can be spent to destroy face-up played fighting cards (1 life for a starting/knowledge card, 2 for an aging card), which are then removed from the game (pp.5–6).

What happens when the Robinson fighting stack runs out?

Draw the remaining cards, then take the top face-down aging card, shuffle it into your fighting cards (do not look at it), place them as the new Robinson stack and draw the missing cards; only shuffle the discard pile when you actually need to draw another card (p.7).

How is a pirate’s hazard value and free-card allowance determined for the final fight?

A pirate card normally shows its hazard value and number of free cards, but some pirates use special calculations—examples include summing red hazard points and white-box free-card values from remaining hazard discard cards, adding +2 hazard points for each aging card shuffled into your Robinson stack, or other modifiers described on the pirate rules (pp.12–13).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.