Kemet

2012 · Fantasy

Kemet

Players command rival Egyptian tribes and summon the powers of ancient gods to expand influence across the land. Each turn players choose actions from a personal action mat during the Day phase, move and attack with miniature armies, develop pyramids and capture temples to score victory points, then resolve the Night phase to collect prayer points, draw divine intervention cards, and set turn order. Prayer points buy power tiles that grant magical creatures and special abilities, while combat is fought using a depleting hand of combat cards plus bonuses from units and powers. Victory comes from successful attacks, territory control, sacrifices and strategic use of divine powers.

Players
2–5 best 4
Playing time
90–120 min
Age
13+
Complexity
3 / 5
7.3 on Ludoyafrom $39.43WargameMythologyArea Majority / InfluenceArea MovementHand Management

On Ludoya's tables

Full stats in Ludoya
144
Plays logged
217
Players
2h 9m
Average play
49
In collections
18
On wishlists

7.3/10

from 51 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I move into a space adjacent to an opponent's city and then enter their city in the same Move action?

No — a troop can only enter an opponent's city if the movement began from a space already adjacent to that city's wall; you cannot move to an adjacent space and then enter the city in the same turn (page 6).

If I buy a Power tile, can I use its effect right away?

Generally yes — Power effects are immediate when purchased, but some Powers only take effect at specific times (Day, Night or Battle), so you can only use them when their phase/timing allows (pages 4–5).

Does playing a DI (Divine Intervention) card cost an action, and when do Night powers resolve?

Playing a DI card does not count as an action (though you must pay any cost and play it at the appropriate timing); Night-power effects are resolved during the Night (preparation) phase in turn order (page 3).

If I win a battle but all my attacking units are destroyed, do I still get the Battle Victory Point?

No — a battle winner can lose all his units and still be the winner, but an attacker only gains the permanent Battle VP if he wins and has at least one unit remaining (page 6).

Can I recruit units into a district that an opponent currently controls?

Yes — the owner of the city may recruit in his own districts even if an opponent controls one, but the controller cannot recruit there; when the owner recruits into a controlled district it immediately triggers a battle (page 5).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.