Mare Nostrum: Empires

2016 · Civilization

Mare Nostrum: Empires

Players each lead an ancient Mediterranean empire and compete for regional dominance through expansion, trade, culture and warfare. On a shared map they claim Provinces, found Cities and Temples, extend Trade Caravans, construct Markets and Wonders, and recruit Heroes to gain resources and influence. Victory is pursued through multiple paths—economic leadership, cultural achievements, and military conquest—with political titles and special powers affecting strategies. Interaction includes cooperative trade opportunities and direct conflict as empires contest territory and prestige.

Players
3–5 best 5
Playing time
90–120 min
Age
14+
Complexity
3 / 5
8.1 on LudoyaEconomicWargameSet CollectionDice RollingArea Movement

On Ludoya's tables

Full stats in Ludoya
54
Plays logged
123
Players
2h 27m
Average play
23
In collections
5
On wishlists

8.1/10

from 15 Ludoya reviews

  • Garfield9.0

    #13 #pimpedBuildings Spielmatte im Dach Very good strategy game. Multiple ways to victory. But does it always end with a victory someone plays it's 5th hero or building the pyramids? [c] Theme: ★★★★☆ <!-- size 7]Very good --> Gameplay: ★★★★☆ <!-- size 7]Important choices --> Interaction: ★★★★★ <!-- size 7]Area control with a lot of possible combats --> Artwork: ★★★★☆ <!-- size 7]Nice --> Luck: ★★★☆☆ <!-- size 7]Combat dice rolling --> Strategy: ★★★★☆ <!-- size 7]Multiple strategies possible --> Components: ★★★☆☆ <!-- size 7]Ok --> Play duration: ★★☆☆☆ <!-- size 7]A little bit too long --> Easy to teach: ★★☆☆☆ <!-- size 7]It takes a little bit (40min) --> Rules quality: ★★★★☆ <!-- size 7]Very good, not enough examples --> Setup time: ★★☆☆☆ <!-- size 7]Quite a few things to setup --> No downtime: ★★★☆☆ <!-- size 7]Not much downtime, and it's interesting what others do --> Replay value: ★★★★☆ <!-- size 7]Different strategies possible --> [/c]

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Game facts (players, playing time, age, credits) from BoardGameGeek.