Legends of the Three Kingdoms

2007 · Fighting

Legends of the Three Kingdoms

Players take on the roles of famous heroes and villains from the Three Kingdoms era and use a hand of cards to attack, defend, and trigger special abilities tied to characters and kingdoms. Gameplay centers on playing timed action cards (attacks, heals, cancels and equipment), managing limited health, and leveraging unique character powers and weapon effects. Roles and allegiances shape victory conditions and diplomatic interactions, while card exchange and cancellation create tactical layers of cooperation and deception. Rounds proceed with players taking turns counter-clockwise, drawing and playing cards to eliminate opponents or fulfill role-specific goals until a winning faction remains.

Players
2–10 best 8
Playing time
40 min
Age
12+
Complexity
2.2 / 5
9.1 on LudoyaCard GameBluffingHidden RolesRole PlayingOnce-Per-Game Abilities

On Ludoya's tables

Full stats in Ludoya
6
Plays logged
2
Players
7
In collections

9.1/10

from 2 Ludoya reviews

  • Arcan10.0

    I've played it more than 1000 times and never tired of it, every game is totally different as long as you have all the more than 200 characters.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

What exactly happens during my turn?

A turn has six phases in this order: Start, Judgment, Draw, Play, Discard, and End. During the Play phase, you may use cards and abilities at successive open timing points; you may also end the phase voluntarily. (Rulebook, pp. 53, 68, 70–72)

How many cards do I draw, and when do I have to discard?

Your normal Draw phase gives you 2 cards, unless an effect changes your rated draw amount. During the Discard phase, discard cards until your hand size is no greater than your current HP—not your maximum HP. (Rulebook, pp. 40, 70, 72)

Can I attack anyone, or does distance matter?

A character is within attack range when their final attack range is at least the final distance to the target; you are never within your own attack range. Distance is calculated around the table using the shortest direction, and dead characters no longer count when calculating it. (Rulebook, pp. 38–39)

If damage reduces me to 0 HP, am I immediately dead?

No. You first enter the Dying state and players may respond in turn; a character may use Peach, or Wine in its dying-state use, where applicable. If the character’s HP is still 0 or less after no one can continue responding, that character dies. (Rulebook, pp. 107, 111–114)

Does using a card automatically work if I choose a target?

No. The card must have enough legal targets and must satisfy its target restrictions, including distance and other game or skill restrictions; otherwise it cannot be used. After a card is used, a target may still be removed or the card may be made ineffective by responses or effects. (Rulebook, pp. 79–82, 88–89)

What happens when a player dies in Identity mode?

Reveal the dead player’s identity and check the victory conditions immediately: the Lord’s death normally ends the game in favor of the Rebels, unless the sole survivor is the Traitor, while the Lord and Loyalists win when all Rebels and Traitors are dead. A Rebel who is killed also gives the killer a three-card reward. (Rulebook, pp. 66, 113–114)

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