Marshmallow Test

2020 · Card Game

Marshmallow Test

Players take tricks by playing the highest card in the led color. Each round, timing matters: staying in the trick-taking round longer increases the points earned when a player goes out, but waiting past a threshold causes that player to score zero for the hand. Players balance risk and reward by choosing when to exit rounds, managing hand strength and reading opponents to find the optimal moment to collect points.

Players
2–5 best 4
Playing time
20 min
Age
10+
Complexity
1.4 / 5
6.2 on LudoyaTrick-taking

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Full stats in Ludoya
19
Plays logged
39
Players
20m 40s
Average play
3
In collections
5
On wishlists

6.2/10

from 3 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.