Missile Command

2004 · Science Fiction

Missile Command

Players secretly assemble batteries of eight missile silos from stacks of pyramids, hiding their President and Vice President tokens beneath one or two silos. On each turn, a player launches a missile by removing a pyramid from one stack and targeting an exposed missile in an opponent’s battery; both are discarded, revealing what lies beneath. Play continues until one President remains, or all remaining Presidents are exposed simultaneously, resulting in a draw.

Players
2–10 best 10
Playing time
10 min
from $26.68Secret Unit Deployment

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Game facts (players, playing time, age, credits) from BoardGameGeek.