Mythic Mischief Vol. II

2024 · Fantasy

Mythic Mischief Vol. II

Students from rival mythical factions maneuver through a school hedgemaze to get rival students caught by the Groundskeeper while avoiding capture themselves. Each faction (Gargoyles, Gnomes, Werewolves, Fairies) has distinct movement and disruption abilities that let players reposition allies and opponents, shift hedge walls to alter the Groundskeeper’s path, and manipulate chase lines across the board. Collectible Tomes around the maze let teams upgrade their faction’s abilities over the course of play. The game ends when a team reaches 10 Mischief Points or when the Groundskeeper finishes returning all Tomes; the highest-scoring team wins.

Players
1–4 best 2
Playing time
45–90 min
Age
14+
Complexity
2.5 / 5
7.8 on Ludoyafrom $59.99MiniaturesAbstract StrategyGrid MovementAction PointsVariable Player Powers

On Ludoya's tables

Full stats in Ludoya
4
Plays logged
5
Players
1h 49m
Average play
9
In collections
5
On wishlists

7.8/10

from 2 Ludoya reviews

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.