Nations

2013 · Economic

Nations

Guide a civilization from prehistoric origins to the eve of World War I, managing population, food, economy, and cultural achievements. Players choose a nation and difficulty, reveal historical events each round, then take repeated small actions—buy cards, place workers, hire architects for wonders, or use card powers—until everyone passes. Rounds include growth, production, shifting turn order, event resolution, and periodic scoring. Interaction is indirect and nonspatial: players compete for resources, cards, events, and turn-order positions rather than moving units on a map. Victory is determined by accumulated victory points from actions, events, and end-game scoring.

Players
1–5 best 3
Playing time
40–200 min
Age
14+
Complexity
3.5 / 5
6.7 on LudoyaCard GameCivilizationWorker PlacementOpen DraftingEvents

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Full stats in Ludoya
229
Plays logged
211
Players
2h 5m
Average play
61
In collections
15
On wishlists

6.7/10

from 45 Ludoya reviews

  • Mestremuten8.0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

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Game facts (players, playing time, age, credits) from BoardGameGeek.