Mare Nostrum

2003 · Economic

Mare Nostrum

Players lead an ancient Mediterranean power, developing commerce, construction and military expansion to claim dominance. Turn by turn, players send caravans to gather and trade rare commodities, build cities and constructions, and erect Wonders or recruit famous leaders. Naval and land forces can be expanded and used to seize territory, while trade and diplomacy provide alternate paths to resources and influence. Victory is achieved by controlling a set number of Wonders and leaders or by completing a signature monumental construction. The game supports up to five players and includes basic and advanced setups for customized starting civilizations.

Players
3–5 best 5
Playing time
120 min
Age
10+
Complexity
3 / 5
6.9 on LudoyaCivilizationAncientDice RollingVariable Player PowersArea Majority / Influence

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On Ludoya's tables

Full stats in Ludoya
14
Plays logged
22
Players
5h
Average play
8
In collections
2
On wishlists

6.9/10

from 6 Ludoya reviews

  • Fun8.0
  • Interaction10.0
  • Replayability10.0
  • Uniqueness10.0
  • Looks10.0
  • Accessibility6.0
  • Evan4.6

    I like Everything until someone auto wins, and then it's all suddenly over, usually prematurely.

  • Tom4.6

    I'll have to play it more, but I just am not thrilled about the game, it seems to be missing something.

  • Fernando7.0

    1 partida. Me recordó al Cyclades, porque tienes ejército y barcos que usas para atacar de una isla a otra, además de los dioses, que te dan distintos beneficios. Pero el Cyclades es muchísimo más bonito y con miniaturas, a parte de que no se hace tan largo. Pero comparaciones a parte, me pareció un buen juego.

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Game facts (players, playing time, age, credits) from BoardGameGeek.