Nova Luna

2019 · Puzzle

Nova Luna

Players draft tiles from a shared wheel and add them to their personal tableau, creating tasks and colored adjacency patterns to satisfy requirements. Each tile introduces one or more tasks; completing a task requires surrounding it with tiles of specific colors and lets the player place a marker on that task. Players plan ahead as every placed tile creates new tasks and opportunities. Turns revolve around selecting a tile from the wheel, placing it, and resolving any completed tasks. The game ends when a player has placed all of their markers.

Players
1–4 best 2
Playing time
30–60 min
Age
8+
Complexity
1.9 / 5
6.9 on Ludoyafrom $27.99Abstract StrategyTile PlacementSolo / Solitaire GameRondel

About the game

Photos from Ludoya tables

All photos in Ludoya
  • Nova Luna on the table, photo by Sir_Tim
  • Nova Luna on the table, photo by Jordi
  • Nova Luna on the table, photo by Jordi
  • Nova Luna on the table, photo by Dani Gómez
  • Nova Luna on the table, photo by Sir_Tim

Where to buy it

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On Ludoya's tables

Full stats in Ludoya
1,417
Plays logged
743
Players
26m 40s
Average play
184
In collections
25
On wishlists
2
Pre-ordered

6.9/10

from 80 Ludoya reviews

  • Daniel García Cruz6.0

    Juego del cansino Uwe con aires de Patchwork donde deberemos colocar fichitas según vayamos cumpliendo objetivos de losetas.

  • Daniel6.5

    Ludoteca Mama

  • Evan5.9

    Players move their pawns around the time wheel a number of steps equal to the number on the tile they take from the three tiles in front of the moving tile selection marker, then they add the tile to their play area, just like in the game patchwork. Each tile has a color, and a number of circles on it, each with some number of smaller colored orbs. When a tile in your area is surrounded by tiles of the colors printed in the orbs of one of your circles, you cover it with a disc. The goal of the game is to be the first player to run out of discs. The puzzle element gets interesting as tiles of the same color can chain by 1 space, so if I have a tile that needs three blues next to it, I can put blue1 adjacent to it, then blue 2 above blue1, and blue 3 below blue1 and then I've met the goal on the tile. Since every tile has it's own requirements, your goal is to orchestrate things where you can complete multiple circles with the fewest moves. The game works better the fewer players you have, as the more planning you can do. The puzzle is thinky and satisfying, but I do have some concerns as to the game's staying power. I also wish the game came with some neutral circle markers you could use to cover circles that you are no longer able to complete, just to reduce the visual load. Of course this would be easy to find custom bits for. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :nostar: Reasonably low downtime between turns with mildly AP players :nostar: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::star::star::nostar: Raw enjoyment

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I take any tile from the Moon Wheel or only those on the selection track?

You take tiles from the selection track; after you take a tile you refill the selection track from the Moon Wheel and then resolve the rest of your action (including advancing the moon marker). (p3)

When I take a tile, how far do I move my moon marker?

After taking a tile you advance the moon track by the tile’s printed time cost (the number shown on the tile). (p2, p3)

Do corner tasks count tiles diagonally or only orthogonally?

Corner tasks count only orthogonally adjacent tiles; groups of the same color that are orthogonally connected are counted as groups for task fulfillment. (p4)

Does the tile I just placed count toward fulfilling its own corner tasks?

No — the tile you place does not count as part of the surrounding color groups for its own corner tasks (see the examples illustrating origin-color exclusion). (p4, p5)

How is the solo game different — what changes should I watch out for?

Solo play uses a two‑phase sequence with token stacks, special selection‑track rules, and adjusted scoring/penalties specific to solo mode; follow the solo setup and procedures listed for single‑player games. (p6)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.