Nuclear Proliferation

1992 · Wargame

Nuclear Proliferation

Players take on nations with unique powers and compete to be the last surviving player in scenarios ranging from Cold War brinkmanship to all-out hot war. The game uses country cards that grant special abilities, and players play weapon, strategy, and reaction cards to attack others, defend their population, and alter the global situation. It functions as a standalone set and can integrate with earlier decks and expansions for larger games.

Players
2–6 best 4
Playing time
30 min
Age
10+
Complexity
1.5 / 5
Card GameNegotiationHand ManagementVariable Player PowersTake That

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Game facts (players, playing time, age, credits) from BoardGameGeek.