Palm Island

2018 · Print & Play

Palm Island

Palm Island is a board game for 1–2 players. It plays in 15 minutes and is meant for ages 10 and up. Ludoya players call it best with 1. It is rated 7.4 out of 10 by 20 Ludoya reviewers. The cheapest copy in stock is $16.39 (United States).

Players manage a small tropical village using a compact, table-free card system that fits in one hand. Over eight rounds, a 17-card deck transforms as players gather and store resources, pay for upgrades, and build or improve structures to unlock new abilities. Decisions carry over between rounds as the village evolves and players score victory points after the final round. Includes solo, cooperative, and competitive modes with specific objective cards; villagers and additional decks can be added to modify player count and introduce new abilities and challenges.

Players
1–2 best 1
Playing time
15 min
Age
10+
Complexity
1.8 / 5
7.4 on Ludoyafrom $16.39Card GameCity BuildingSolo / Solitaire GameHand ManagementCooperative Game

On Ludoya's tables

Full stats in Ludoya
321
Plays logged
56
Players
20m 48s
Average play
67
In collections
13
On wishlists

7.4/10

from 20 Ludoya reviews

  • Paige Forrest8.0

    Fun game that can go with you anywhere! I am a sucker for in hand games and this one is a great example - I also like the campaign-esque elements.

  • Thijs van den Hoven8.0

    Nice, very portable game...

  • Juli7.0

    - Small box - Quick game: under 15 mins - Solo mode - Own Digital version - Digital version (iOS app)

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I take an action on the second card, or only the top card?

You may use any action shown on the active area of either of the top two cards; if you use the second card, the first card stays in place and you then begin the next turn (page 6).

How do I pay for an action—do I pull stored cards out of the deck?

To pay, rotate one or more stored resource cards 90° counterclockwise without changing their position in the deck; any extra resources on a card beyond what you need are lost (pages 4, 6–7).

What happens if a stored resource card becomes the top card of my deck?

If a stored resource card ever becomes the top card, you must immediately discard it by rotating it 90° counterclockwise and placing it at the back of the deck (page 7).

How many stored resource cards can I have sticking out of the deck?

You may have at most four stored resource cards sticking out at a time; to store a new resource when four are already stored you must first reset one stored card by rotating it counterclockwise to free a slot (page 7).

Can I discard the second card of the deck to skip it?

No — you may only choose to discard the top (first) card by placing it at the back of the deck; you may never discard the second card, and if you cannot interact with either top two cards you must discard the first (page 6).

How do Feat cards get earned and used in future solo games?

At the end of a solo game check each Feat's criteria and if met rotate or flip that Feat so its unlock marker is in the top-left to mark it earned; when using an earned Feat orient it with the unlock marker top-left and place it at the back of your deck (page 9).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.