
2015 · Wargame
Plan Orange: Pacific War 1932-1935
A strategic-level simulation of a hypothetical early 1930s Pacific conflict between the United States and the Empire of Japan. Players command naval and air forces, contest sea zones and island bases, and execute fleet movements and engagements using a card-driven system derived from the Empire of the Sun engine. The game models the transitional era of capital ships and emerging aircraft carriers, with scenarios reflecting pre-war Orange planning and options for fleet composition and operational objectives. Components include a full-size map, mounted counters, and a 48-card deck that drives actions and strategic choices.
- Players
- 1–2 best 2
- Playing time
- 120–480 min
- Age
- 12+
- Complexity
- 3.4 / 5
NauticalAviation / FlightGrid MovementSimulationAction Points
About the game
- Design
- Publisher
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Game facts (players, playing time, age, credits) from BoardGameGeek.