
2011 · Economic
Power Grid: The First Sparks
Players lead a Stone Age clan and develop hunting technologies and knowledge to secure food and grow their population. Each round follows an action-order structure: buy and play technology cards, harvest food from hunting areas, expand the clan across the map, and manage feeding needs. Players choose which technologies to acquire, when to spread into new hunting grounds, and which territories to contest or avoid; empty spaces cost less to settle than occupied ones. The first player to raise their clan to a specified population threshold wins.
- Players
- 2–6 best 4
- Playing time
- 60 min
- Age
- 12+
- Complexity
- 2.7 / 5
Where to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 25
- Plays logged
- 33
- Players
- 1h 35m
- Average play
- 27
- In collections
- 1
- On wishlists
6.8/10
from 7 Ludoya reviews
Mestremuten6.5 Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0.5/1
Elvira7.0 For sale
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
























