Power Grid: The First Sparks

2011 · Economic

Power Grid: The First Sparks

Players lead a Stone Age clan and develop hunting technologies and knowledge to secure food and grow their population. Each round follows an action-order structure: buy and play technology cards, harvest food from hunting areas, expand the clan across the map, and manage feeding needs. Players choose which technologies to acquire, when to spread into new hunting grounds, and which territories to contest or avoid; empty spaces cost less to settle than occupied ones. The first player to raise their clan to a specified population threshold wins.

Players
2–6 best 4
Playing time
60 min
Age
12+
Complexity
2.7 / 5
6.8 on Ludoyafrom $30.92AnimalsPrehistoricNetwork and Route BuildingArea MovementOpen Drafting

On Ludoya's tables

Full stats in Ludoya
25
Plays logged
33
Players
1h 35m
Average play
27
In collections
1
On wishlists

6.8/10

from 7 Ludoya reviews

  • Mestremuten6.5

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0.5/1

  • Elvira7.0

    For sale

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Game facts (players, playing time, age, credits) from BoardGameGeek.