
2017 · Card Game
Ravine
Players are survivors of a plane crash who cooperate to forage, craft, and defend a makeshift camp while managing physical and mental health. Each turn alternates between Day actions—risking hearts to leave camp and search for food and supplies—and group planning to share resources and craft items before Nightfall. Weather, animals, and random events challenge the team during Night, and characters that drop below two hearts suffer madness effects. The game ends if the team loses all hearts or if the Night deck is fully survived; success depends on resource management, risk assessment, and coordinated decision-making.
- Players
- 3–6 best 5
- Playing time
- 15–20 min
- Age
- 7+
- Complexity
- 1.1 / 5
About the game
- Design
Expansions
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 9
- Plays logged
- 18
- Players
- 10
- In collections
4.3/10
from 4 Ludoya reviews
Yon Wik3.5 There are too many silly cards in the madness deck that ask players to dance, or sing, or hug another player and don't let them go until you regain a heart. No real strategy to this, and very much based on luck. The components and cards are nice.
People who own it also own
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
























