Air, Land, & Sea

2019 · World War II

Air, Land, & Sea

Command forces across three theaters—air, land, and sea—by playing cards from a six-card hand each battle. Players alternate playing one card at a time until hands are exhausted or a player withdraws. Cards played face up must match the theater and trigger tactical abilities; cards played face down can go to any theater but count as strength 2 and do not grant abilities. End-of-battle scoring awards points based on theater outcomes, and the first player to reach 12 points wins.

Players
2
Playing time
20 min
Age
14+
Complexity
1.7 / 5
7.5 on Ludoyafrom $11.65AnimalsCard GameHand ManagementCard Play Conflict ResolutionLane Battler

On Ludoya's tables

Full stats in Ludoya
259
Plays logged
169
Players
26m 20s
Average play
115
In collections
14
On wishlists

7.5/10

from 37 Ludoya reviews

  • Matthew Cowell7.5

    Like new

    Played it 3 times

  • Max9.0

    Air, Land & Sea is one of those games that manages to pack a beast-sized punch in a tiny little box. Its small size and limiting card options create a beautiful little puzzle that gets better every time you play. The sheer number of niches and random strategies that reveal themselves through gameplay are enough to make anyone feel like a genius for 5 minutes. Quick, clever, and aesthetically incredibly appealing, this game will never get dull. Fun 4/5 · Interaction 4/5 · Appeal 4/5 · Uniqueness 4/5 · Replayability 4/5 · Accessibility 4/5

    No plays logged

  • setropo7.0

    En la linea del BattleLine, pero con menos componentes.

    Played it 4 times

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.