Sakura Arms

2016 · Card Game

Sakura Arms

Two players pick two of seven megami—each with a unique keyword—then reveal choices and build a ten-card deck from a shared pool to exploit personal strengths and opponent weaknesses. A single token type represents life, distance, aura and flare depending on which zone it occupies; players move tokens between zones to set up attacks, defend, and spend special energy. Matches emphasize short, tactical duels with a compact deck-building phase; a full game, including deck construction, typically finishes in under 20 minutes.

Players
2
Playing time
30 min
Age
14+
Complexity
3 / 5
MythologyAction PointsHand ManagementDeck Construction

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Full stats in Ludoya
7
Plays logged
6
Players
3
In collections
6
On wishlists

Game facts (players, playing time, age, credits) from BoardGameGeek.