Salem 1692

2015 · Print & Play

Salem 1692

Players take on the roles of 17th‑century Salem townsfolk as hidden roles divide the group into witches and non‑witches. Each player holds face‑down Tryal cards that determine their true alignment while they draw and play colored cards to accuse, defend, or manipulate others. Red accusations push a target toward revelation, green and blue cards provide support or disruption, and black event cards trigger immediate townwide effects like a night elimination or a conspiracy that swaps Tryal cards. When enough accusations land on a player, a Tryal card is revealed; finding all witch cards ends the game in the villagers’ favor. Social deduction, timed accusations, and card management drive the play as players judge who to trust and when to act.

Players
4–12 best 9
Playing time
25–35 min
Age
12+
Complexity
2 / 5
7.1 on Ludoyafrom $15.70Card GameBluffingHand ManagementVotingPlayer Elimination

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Full stats in Ludoya
79
Plays logged
200
Players
52m 4s
Average play
66
In collections
5
On wishlists

7.1/10

from 13 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.